All Hail King's Quest!

"Roberta liked to just sit down with a huge piece of paper and map out a world - locations, where you pick up what, very basic characters. I’m much more of a detailed story/plotline kind of designer. But it was terrific to see her technique and I do still try to ‘back away’ to that high-level view and do that once in a while during my design process.

"[Roberta was] able to enforce her vision [while developing a game]. She’d write up pages and pages of very detailed comments and notes on each game build and, damn it, what she said went. [laughs] And she was - almost - always right. That gave me a lot of confidence once I had my own game to ask for what I know is the right thing for the game."


Jane Jenson (x)

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